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Old Sep 16, 2006, 01:01 AM // 01:01   #21
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Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).

Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.

n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.

It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...
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Old Sep 16, 2006, 01:51 AM // 01:51   #22
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Why yes, expressions and talking in cutscenes are in store.
http://www.guildwarsguru.com/forum/s...&postcount=157

Quote:
Originally Posted by Gaile Gray
Now, changes are necessary in order to implement a much-requested feature: Lip synching for the in-game cinematics. This feature requires a redo of the faces, a "rewiring" if you will, that allows the lips to move, and indeed the whole face to be animated during speech.
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Old Sep 16, 2006, 04:42 AM // 04:42   #23
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Quote:
Originally Posted by Cjlr
Yeah, 'cause they breathe, but nonetheless the game consistently calls it "death" or being "dead" (which necessitates "ressurection", another pretty straightforward expression).

Dead
a.
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" Musical Heritage Review.
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery.

n.
1. One who has died: respect for the dead.
2. The period exhibiting the greatest degree of intensity: the dead of winter; the dead of night.
adv.
1. Absolutely; altogether: You can be dead sure of my innocence.
2. Directly; exactly: There's a gas station dead ahead.
3. Suddenly: She stopped dead on the stairway.

It's true that it can be interpreted as unconscious or knocked out, but that doesn't make much sense in terms of the context of a lot of occurances...
I think it can be considered Dead or dying. Because the resurrection shrines keep the blessed dead from moving on to the underworld as long as one is in the area. The Shrine sensed a blessed soul on the brink and teleport's and revives the person. Much like Monk spells like Rebirth but much stronger.

That's my opinion on it anyway. You know what they say about dying, you don't really die in an instant, but merely fade out. The 10 seconds it takes for the shrine to detect and revive maybe?
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Old Sep 16, 2006, 09:34 AM // 09:34   #24
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i think the whole debate can be settled just by looking at the command you use

/deaths

there you go, you were definately dead before being ressed.
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Old Sep 16, 2006, 04:01 PM // 16:01   #25
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Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
I don't. Cutscenes are corny as hell now anyway, adding synching will push the corniness level past the threshold towards being just bad. Why they're putting more hours into aspects of the game that fail anyway is beyond me. I can imagine this being a feature bullet point on the game's packaging.
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Old Sep 16, 2006, 04:10 PM // 16:10   #26
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I hope that /laugh (which sould make them laugh heartily) makes their faces giggle at least. it's kinda stupid looking to laugh with a stoned face.

Of course all female chars out there must not ruin their make-up...
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Old Sep 17, 2006, 07:06 AM // 07:06   #27
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I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
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Old Sep 17, 2006, 02:18 PM // 14:18   #28
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Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
Depends, if the engine supports morph targets (eg. Poser) the process would be relatively quick, especially since GW faces are low-poly - we're not dealing here with 40 virtual muscles animating a face like in Half Life 2.

Me, I'd like to see it, the still faces have always been bugging me.
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Old Sep 17, 2006, 03:12 PM // 15:12   #29
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i just want a little bit of lips to move during cutscenes which is what they're doing i guess. Just so i can imagine them actually speaking. It was just too weird when they stood there talking stonefaced.. sometimes i wasn't sure which was talking. I'm happy about it. It's a nice little improvement.
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Old Sep 18, 2006, 07:33 AM // 07:33   #30
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Sorry to say this, but masquara make-up is not necessary in order to get facial expressions right.

So, I think some of those changes where just to boost the femme factor, which I consider a really stupid idea.
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Old Sep 18, 2006, 08:36 AM // 08:36   #31
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Quote:
Originally Posted by Amok Affinity
anyone not want crap like this ingame? please, please say so... aesthetics need to take back seat to the actual game (read: pvp, and pve content)
Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.
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Old Sep 18, 2006, 12:51 PM // 12:51   #32
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Quote:
Originally Posted by Aera Lure
I for one dont need lip syncing or animated facial expressions. An awful lot of time and work needs to go into the models to make that happen and look even halfway fluid and realistic, time I wouldnt mind being spent somewhere else, especially if its only going to be used in cut scenes.
/signed
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Old Sep 18, 2006, 01:28 PM // 13:28   #33
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I wonder how many people realise that facial experssions effect other things too. Not just to cutscenes.
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Old Sep 18, 2006, 02:58 PM // 14:58   #34
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Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?

It'll be pretty stupid if the lip synch is Nightfall only.
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Old Sep 18, 2006, 02:59 PM // 14:59   #35
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Quote:
Originally Posted by Inari
it looks more like KOed to me than dead...
You see, in GW, characters are only mostly dead. If they're completely dead, there's only one thing you can do. Go through their pockets and look for loose change.*

*Thank you "Princess Bride"
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Old Sep 18, 2006, 05:39 PM // 17:39   #36
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Quote:
Originally Posted by Demesis
Will this lip synch apply to nightfall only? Or are they going to revamp Prophecies and Factions cutscenes as well?

It'll be pretty stupid if the lip synch is Nightfall only.
At least heat waves around fires (new graphics effect) is so far used only in character selection screen. Those pretty waterfalls are not present in current chapters either. Same old graphics.
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Old Sep 18, 2006, 07:51 PM // 19:51   #37
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yeah hopefully during lipsynching we will get some fully fledged expressions rather than a souless stare while the mouths move...

Honestly making everything in 4+ languages must make things a bit difficult...

but at least ANet is moving in the right direction for a more immersive experience.
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Old Sep 18, 2006, 08:16 PM // 20:16   #38
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Quote:
Originally Posted by Kali Magdalene
Yeah. Making aesthetics important would be like charging 10x as much gold + more materials to get better looking armor, or having weapons with rare skins drop in certain places.
Owned.
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Old Sep 18, 2006, 10:41 PM // 22:41   #39
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If they revamped the expressions for cutscenes in Prophecies and Factions, I'll definately go through both games again.
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